This was highly destructive and was no longer as needed in 2.8 so we were preparing to let it go. There was no non-destructive version.Īnd step was intended to hide mesh in edit mode, apply bevel / boolean, and add bevel. ![]() Creativity sometimes spawns ideas that previously would have been inconceivable. At this time I am curious for insight from users as to additional uses we could be using dice for. For rendering you will need to re-enable them.Įven as I type I want dice to twist360 in the same operation with a mirror level interaction for interior face removal. This allows for these to bypass sort (for now) and allow you to boxcut / boolean without issues. Twist spawns with the mods disabled related in render. With twist 360 interior faces must also be taken into consideration. Using array or displace to affect things will not perform the proper steps to maintain a perfect center so this modal was made for that purpose. This time the origin is managed by a 2nd displace while offering the versatility needed while maintaining a perfect center for calculation. The original version was hacked together by me so seeing a remake done by bonjoro was refreshing. The art of deformation is something that has always interested us and this is just a part of the puzzle.īeen so long since we talked about this tool. When it comes to dice H will display help with has option for axis.ĭice also works good with Bezier Mesh Shaper.Īs we progress we aim to spin this off at some point and possibly give it an entire path. In the future we hope to dice in more paths than just straight. This version was intended to be a spin on loopcut for meshes needing dicing. ![]() Dice is the crown jewel of this release alongside twist360 which will assist heavily with deforming boolean meshes. I announce the release of Hard Ops 984.1 Neodymium. Also I want to expand on accessibility and the offerings it could have for workflow and user ease of use and functionality. We hope everyone has been able to hang in there and continues to be patient as we add and calibrate new members to the team and our workflows / ideals. As 2.8 goes on we want to refine existing systems and continuing consolidating / removing things no longer needed.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |